It obviously has a top layer, but since this part is not rendered on screen, BSL does not reflect it in the water, whereas SEUS PTGI does show a vague brown reflection of the entire large mushroom. In this tutorial, I show you how to install SEUS PTGI E12 shaders and Optifine in Minecraft version 1.16.4 / 1.16.5.Java. The best example is the large mushroom in the top center of the images. The difference between screen-space and path traced reflection becomes clear when comparing them side by side. This means traditional packs only reflect light or blocks that it can actually see on screen. Traditional shaderpacks like BSL Shaders provide similar features, but do so by going off of screen-space objects. That is why it only works on RTX graphics cards, with limited support for some AMD graphics cards. Download the jar file from release page, and download a vanilla unedited GFME based PTGI version (currently HRR 2.1) file from Codys Patreon page if you dont have one. As you may be able to understand, this takes a toll on your system. Due to PTGIs EULA, its illegal to distribute PTGIs code directly, so you need to follow these steps to extract SEUS PTGI GFME. Path tracing also allows objects outside your direct view to be included when shading your worlds as realistically as possible. Can you help me I would really like the 3D effect. I have 0 fps with this pack and shader PTGI E12 and PTGI HRR test 2.1 :( My config : 32 GB 3200MHz, RTX 2070 Super and i5 8600K OC. It does so, not by simply reflecting what is rendered on screen, but by taking all surrounding objects and their specifications such as their opacity and translucency into account. Hello, i have a little problem with ModernArch 1.16.5 1024x. :D I'm trying to reduce VRAM usage as much as possible.SEUS PTGI E12 uses a technique called path tracing, which is similar to ray tracing, to provide excellent realistic lighting and reflections.
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